Are video games design objects?

Do video games belong in the museum?  I remember checking out the old Tetris and Pong video games at a MoMA exhibit in 2013. They certainly seemed to fit as artistic artifacts.  The world’s leading museum of art and design in London, V & A, is making its new exhibit Videogames: Design/Play/Disrupt even more contemporary.  The show’s curator […]

Digging in the crates

It had that barber shop vibe, the relaxed atmosphere where people kicked back, dug the crates, and talked music. There were posters and promotional displays but they couldn’t outshine the album artwork. Marketing started from the bottom up. Consumption was based on peer recommendations. The record shop was a place of giver’s gain, where the […]

Does automation make us less human?

How much of our thought process do we want to relinquish to artificial intelligence? Even Gmail’s auto-replies takes the burden out of typing in two-word responses with pre-populated text likes “yes, great,” “sounds good,” or “awesome.” Soon enough the computers will be the only ones conversing and high-fiving each other. Just as the painter imitates […]

Faulty attention

We cultivate boredom the same way we incubate attention, that is, we latch on to things until we no longer see them. They camouflage into our awareness. The internet user runs into the cornucopia of visuals on Instagram. Liking becomes desultory, numb to the perpetual sting of dopamine. Are we not entertained? We are sloppy internet […]

Ludic loop

In his blog post on breaking phone addiction, Erik Barker uses a quote from NYU marketing and psychology professor Adam Antler to explain why we keep checking our phones again and again. The process is called a “ludic loop.” The “ludic loop” is this idea that when you’re engaged in an addictive experience, like playing slot machines, you […]