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The round jumpman

Processed with VSCO with fr4 preset
Photo by Wells Baum

The original Jumpman wasn’t Michael Jordan; it was Mario! But the name didn’t stick because it wasn’t marketable enough according to Minoru Arakawa, Nintendo’s American boss in the early 1980s. Luckily, he got some outside inspiration.

From the Economist:

“His name was an afterthought. Top billing on the game was always going to go to the gorilla. (“Kong”, in the context, was more or less a given; “Donkey” was found by consulting a Japanese-English dictionary for a word meaning silly or stupid.) The protagonist was simply called “Jumpman” for the one thing he was good at. But Minoru Arakawa, the boss of Nintendo in America, wanted a more marketable name. Around that time, writes David Sheff in “Game Over”, an authoritative account of Nintendo’s rise, Mr Arakawa was visited at Nintendo’s warehouse outside Seattle by an irate landlord demanding prompt payment. He was called Mario Segale, and he had a moustache. Thus does destiny call.”

By 1990, the pudgy plumber who gained energy from mushroom fluff became more recognizable than Mickey Mouse. And if the lost hat from a Halloween costume I found on the street yesterday morning is any proof, Mario is still king!

Photo by Wells Baum
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Joystick or Leash, It’s All About Love

like all games, owning a dog is about the quiet magic of doing. The love comes from the doing.

Dogs take work.  They own you.  Love that.    

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Now Hear This: Why Video Games Rule

On youth’s preference for video games over books:

…we will always read. And when we are not reading, we will play games.

Kids love video games mainly because they’re engaging, rewarding, and fun. Reading, on the other hand, is mostly a passive and stagnant experience.

Games also combine elements of reading, music, and decision making.

All in all, video games are a major force of distraction from traditional learning. What they teach is actually more indicative of real life skills like negotiating, building, and making decisions on the fly.

Note that music has taken a backseat to video games and reading. Music used to be at the forefront, a solo experience on its own.

The Internet basically turned music into an overly consumed commodity with no intrinsic value. Music is now but a mere background for many.

As we get older, video games take a backseat to books yet music remains the same; we’ll take it when we need it or when we’re doing something else.